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concmap_wizardface 1.0

Rich (BB code):
Map details and specifications:

    Concmap_wizardface, by Fallout.
    
    Three difficulty levels:     easy = blue ball    
                                medium = yellow ball                                
                                hard = red ball
    
    Five jump points:    Jump 1 = blue team logo
                            advanced start
                            
                        Jump 2 = red team logo 
                            easy start
                            
                        Jump 3 = green team logo
                            intermediate start
                            
                        Jump 4 = yellow team logo
                            easy start
                            
                        Jump 5 = neutral teleporter
                            very challenging start
    
    The map looks less retarded when using default
    brightness, gamma and lightgamma settings; 1,
    2.5 and 2.5 respectively.

Gameplay brief:

    * To avoid confusion, I recommend you read the
      following:

    There are two teams: a blue team, the Mindless
    Drones following the routes I have set; required 
    to pick up a ball relating to the difficulty
    
        ================================
        Blue ball     = easy difficulty;
        Yellow ball = medium difficulty;
        Red ball     = hard difficulty;
        ================================
    
    the    blue player must then choose which jump to start
    from by entering one of the five jump portals.  Once
    at the jump point, there are three buttons, coloured
    in relation to the difficulty (blue = easy, yellow =
    medium, red = hard).  When shot, the button will show
    a guide displaying the path the player must take in
    order to complete the jump.  When you complete the
    jump, enter the end-of-jump teleporter and select
    either the medium ball and go back to the same jump,
    or collect the easy ball and go onto the next jump.
    
        Note:    blue players have numerous hidden 
                teleporters to contend with (they are 
                necessary, yo); there are various visual
                clues (map architecture) indicating where
                teleporters may    start and end.  Have fun
                finding them :P
    
    The next team (red team), are Freestylers, more for 
    those who wish to create their own path from one jump
    to another or those enraged by the invisible teleporters,
    and particularly good for developing challenges.
        
    End of waffle.
    
    * You may or may not be more confused after reading the 
    above.
    
The obligatory thank you section:

    Lt Llama and his wonderful services!    
    
    Wubskis and Renegade for suggesting I stick with this idea.    
    
    Wubskis again for spotting a few bugs, and providing an idea
    which improved the guide system somewhat.
    
    And uhhh, other people...
Author
Downloads Bot
Downloads
607
Views
607
Extention type
zip
File size
1.4 MB
Hash
6d953005c13f43c4da910a1741cb1a55
First release
Last update

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