*AKA* Super Soldier - Death Match
by *AKA*GenBowl [davidbb@mindless.com]
Objective: Players stand outside their front
door and await readiness of enemy. When
ready buttons are shot or signals are made
to begin, each player conducts a 1vs1 in
that room. Once a battle has been fought,
the winning player will return to his resupply.
Scoring: 1 Player Point per kill.
Other Notes: Shooting opposing team buttons
is a way of signalling everyone you are ready to
begin battle in that room. Turrets are activated
when you enter the wrong base.
by *AKA*GenBowl [davidbb@mindless.com]
Objective: Players stand outside their front
door and await readiness of enemy. When
ready buttons are shot or signals are made
to begin, each player conducts a 1vs1 in
that room. Once a battle has been fought,
the winning player will return to his resupply.
Scoring: 1 Player Point per kill.
Other Notes: Shooting opposing team buttons
is a way of signalling everyone you are ready to
begin battle in that room. Turrets are activated
when you enter the wrong base.