concmap_nC
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mission
---------------------------------------
straightforward concmap for the concers, and civs can get to the end too.
.........if they can work out how to get on the train, that is. ;)
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=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title : concmap_nc
Filename : concmap_nc.bsp
Author : Grizzly, Mysti_cal and DollKopp made the jumps. Fisheye put it together
Home page : www.firkin-baxters.com
E-mail : fisheye@firkin-baxters.com
Description : conc jumping slills map, (and roving civ's)
Previous Maps : Mysti_cal------------------concmap_dns
Fisheye--------------------fishyconc, sg_conc, gtf_conc, gtf_conc_n DollKopp and Grizzly-------nc_conc, nc_conc_r
-
------Credits and Thanks---------------------------------------------
thanks to all at valve erc and tfmapped for the time they take
explaining the obvious to the undeserving.
the stuff i scavenged;-
some of the textures I used I got from the net, but now I don't know where they came from. Sorry if not giving credit offends anyone.
I dont take credit for any of them, other than the graffiti in the end room.
------Play Information-----------------------------------------------
TFC : Of course!
Deathmatch : NO
Single Player : NO
Map Description : conc jumping map with some distractions
------Map Information------------------------------------------------
New Textures : yes
New Sounds : no
------Construction---------------------------------------------------
Base : from scratch
Editor(s) used : Valve Hammer 3.4
Compile Machine : AMD 1600xp w/512 MB ddr !
Compile time : roughly 3+1/2hours
------Map Instructions-----------------------------------------------
Extract the zip to your HL folder, and everything should go where it's supposed to.
------Additional Info------------------------------------------------
This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
mission
---------------------------------------
straightforward concmap for the concers, and civs can get to the end too.
.........if they can work out how to get on the train, that is. ;)
- - - - - - - - - - - - - - - - - - - -
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title : concmap_nc
Filename : concmap_nc.bsp
Author : Grizzly, Mysti_cal and DollKopp made the jumps. Fisheye put it together
Home page : www.firkin-baxters.com
E-mail : fisheye@firkin-baxters.com
Description : conc jumping slills map, (and roving civ's)
Previous Maps : Mysti_cal------------------concmap_dns
Fisheye--------------------fishyconc, sg_conc, gtf_conc, gtf_conc_n DollKopp and Grizzly-------nc_conc, nc_conc_r
-
------Credits and Thanks---------------------------------------------
thanks to all at valve erc and tfmapped for the time they take
explaining the obvious to the undeserving.
the stuff i scavenged;-
some of the textures I used I got from the net, but now I don't know where they came from. Sorry if not giving credit offends anyone.
I dont take credit for any of them, other than the graffiti in the end room.
------Play Information-----------------------------------------------
TFC : Of course!
Deathmatch : NO
Single Player : NO
Map Description : conc jumping map with some distractions
------Map Information------------------------------------------------
New Textures : yes
New Sounds : no
------Construction---------------------------------------------------
Base : from scratch
Editor(s) used : Valve Hammer 3.4
Compile Machine : AMD 1600xp w/512 MB ddr !
Compile time : roughly 3+1/2hours
------Map Instructions-----------------------------------------------
Extract the zip to your HL folder, and everything should go where it's supposed to.
------Additional Info------------------------------------------------
This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium