Map details and specifications:
Concmap_wizardface, by Fallout.
Three difficulty levels: easy = blue ball
medium = yellow ball
hard = red ball
Five jump points: Jump 1 = blue team logo
advanced start
Jump 2 = red team logo
easy start
Jump 3 = green team logo
intermediate start
Jump 4 = yellow team logo
easy start
Jump 5 = neutral teleporter
very challenging start
The map looks less retarded when using default
brightness, gamma and lightgamma settings; 1,
2.5 and 2.5 respectively.
Gameplay brief:
* To avoid confusion, I recommend you read the
following:
There are two teams: a blue team, the Mindless
Drones following the routes I have set; required
to pick up a ball relating to the difficulty
================================
Blue ball = easy difficulty;
Yellow ball = medium difficulty;
Red ball = hard difficulty;
================================
the blue player must then choose which jump to start
from by entering one of the five jump portals. Once
at the jump point, there are three buttons, coloured
in relation to the difficulty (blue = easy, yellow =
medium, red = hard). When shot, the button will show
a guide displaying the path the player must take in
order to complete the jump. When you complete the
jump, enter the end-of-jump teleporter and select
either the medium ball and go back to the same jump,
or collect the easy ball and go onto the next jump.
Note: blue players have numerous hidden
teleporters to contend with (they are
necessary, yo); there are various visual
clues (map architecture) indicating where
teleporters may start and end. Have fun
finding them :P
The next team (red team), are Freestylers, more for
those who wish to create their own path from one jump
to another or those enraged by the invisible teleporters,
and particularly good for developing challenges.
End of waffle.
* You may or may not be more confused after reading the
above.
The obligatory thank you section:
Lt Llama and his wonderful services!
Wubskis and Renegade for suggesting I stick with this idea.
Wubskis again for spotting a few bugs, and providing an idea
which improved the guide system somewhat.
And uhhh, other people...
Concmap_wizardface, by Fallout.
Three difficulty levels: easy = blue ball
medium = yellow ball
hard = red ball
Five jump points: Jump 1 = blue team logo
advanced start
Jump 2 = red team logo
easy start
Jump 3 = green team logo
intermediate start
Jump 4 = yellow team logo
easy start
Jump 5 = neutral teleporter
very challenging start
The map looks less retarded when using default
brightness, gamma and lightgamma settings; 1,
2.5 and 2.5 respectively.
Gameplay brief:
* To avoid confusion, I recommend you read the
following:
There are two teams: a blue team, the Mindless
Drones following the routes I have set; required
to pick up a ball relating to the difficulty
================================
Blue ball = easy difficulty;
Yellow ball = medium difficulty;
Red ball = hard difficulty;
================================
the blue player must then choose which jump to start
from by entering one of the five jump portals. Once
at the jump point, there are three buttons, coloured
in relation to the difficulty (blue = easy, yellow =
medium, red = hard). When shot, the button will show
a guide displaying the path the player must take in
order to complete the jump. When you complete the
jump, enter the end-of-jump teleporter and select
either the medium ball and go back to the same jump,
or collect the easy ball and go onto the next jump.
Note: blue players have numerous hidden
teleporters to contend with (they are
necessary, yo); there are various visual
clues (map architecture) indicating where
teleporters may start and end. Have fun
finding them :P
The next team (red team), are Freestylers, more for
those who wish to create their own path from one jump
to another or those enraged by the invisible teleporters,
and particularly good for developing challenges.
End of waffle.
* You may or may not be more confused after reading the
above.
The obligatory thank you section:
Lt Llama and his wonderful services!
Wubskis and Renegade for suggesting I stick with this idea.
Wubskis again for spotting a few bugs, and providing an idea
which improved the guide system somewhat.
And uhhh, other people...