Usage: entmod_keys
Description: Lists the keys and values assigned to the entity
being looked
at |
Usage: entmod_lookingat
Description: Gives information about the entity being looked
at |
Usage: entmod_worldcopy <angle x> <angle y> <angle
z> <origin x> <origin y> <origin z> <angle
movement x> <anglemovement y> <anglemovement y>
Description: Copies the map world model |
Usage: entmod_create <entity> [override precache warning (use
1)]
Description: Creates an entity of a certain type in front of
you |
Usage: entmod_noclip <1/0 on/off>
Description: Gives yourself noclip |
Usage: entmod_quickmake <entity>
Description: Makes an entity of a certain type at your
location |
Usage: entmod_spawn <entity> <offset x> <offset
y> <offset z>
Description: Makes an entity of a certain type at your location off
set by a certain amount |
Usage: entmod_spawn2 <entity> <x> <y>
<z>
Description: Makes an entity at a certain
location |
Usage: entmod_spawnmodel <model> [velocity x] [velocity y]
[velocity z]
Description: Use with caution! Creates a model at your
location |
Usage: entmod_addpack <team> <respawn time>
Description: TFC only. Adds a pack with
specified team and respawn time at your current location. Use team 0 for
all teams. Team numbers: 1 blue, 2 red, 3 yellow, 4
green. |
Usage: e_search
Description: Searches for entities within 100 cells of your
location |
Usage: entmod_keyvalue <key> <value>
Description: Sets a key/value pair on the entity you're looking
at |
Usage: e_telestart <name>
Description: Creates a teleporter entrance that leads to the exit
with the matching
name
Extra Help: Make
Teleporters
|
Usage: e_teleend <name>
Description: Creates a teleporter exit that comes from the entrance
with a matching
name
Extra Help: Make
Teleporters
|
Usage: e_teledelete <name>
Description: Deletes the teleporter entrances and exit with
the name specified
Extra Help: Make
Teleporters
|
Usage: t_select <name>
Description: Starts the train creation process with the
specified train name
Extra Help: Make
Trains
|
Usage: t_start
Description: Starts laying the path after selecting the train
ent
Extra Help: Make
Trains
|
Usage: t_end <speed>
Description: Ends the path laying process and creates the
train entity with the speed specified
Extra Help: Make
Trains
|
Usage: t_go
Description: Sets the train just created in
motion
Extra Help: Make
Trains
|
Usage: e_use
Description: Makes the entity you're looking at perform the
default task (such as making a door open) |
Usage: e_god <1/0 on/off>
Description: Gives or removes godmode on the entity being
looked at |
Usage: e_render <mode> [amt] [fx] [r] [g] [b]
Description: Modes: 0:
Normal 1: TransColor (makes an entity the color
specified in r g b) 2: TransTexture (amt sets the
transparent on the entity 0 is invisible 255 is fully opaque and any
number in between can be used) 3: Glow (makes a
non-brush entity glow the color in R g b) 4:
TransAlpha (makes blue parts of the texture on the entity
transparent) 5: TransAdd (Gives the entity a brighter
transparent effect) FX: 0:
None 1: Pulse Slow 2: Pulse
Fast 3: Pulse Slow Wide 4: Pulse Fast
Wide 5: Fade Slow 6: Fade
Fast 7: Solid Slow 8: Solid
Fast 9: Strobe Slow 10: Strobe
Fast 11: Strobe Faster 12: Flicker
Slow 13: Flicker Fast 14: No
Dissipation 15: Distort 16:
Hologram 17: Dead Player (not
recommended) 18: Explode (sprites) 19:
Glow Shell 20: Clamp Min Scale
(sprites)
Extra Help: Use
e_render
|
Usage: e_drop
Description: Drops an entity to the
ground |
Usage: e_rotate <x> [y] [z]
Description: Rotates an entity on the x, y, or z axis the
specified amount of degrees |
Usage: e_rotate_x
Description: Rotates an entity on the x axis 15
degrees |
Usage: e_rotate_y
Description: Rotates an entity on the y axis 15
degrees |
Usage: e_rotate_z
Description: Rotates an entity on the z axis 15
degrees |
Usage: e_add <parameters>
Description: Adds an entity with specified keys and
values.
Format: e_add classname:key:value:key:value
Example: e_add
info_tfgoal:origin:%HERE%:no_grenades_1:1:g_e:1:g_a:1:goal_state:2:mdl:models/backpack.mdl:noise:weapons/scock1.wav:health:255:wait:1 Creates
a grenade pack for TFC that gives one grenade. The pack respawns
every one second. %HERE% is replaced with your origin. Use no
quotations. |
Usage: e_kill [entity] [range]
Description: Kills the entity being looked at. Optionally, you
can specify an entity type and a range to
kill.
Extra Help: Delete Ents
|
Usage: e_classname <classname>
Description: Sets the classname of the entity being looked at.
Useful to turn doors into walls so that they won't move.
Example: e_classname func_wall |
Usage: grabtype <entity> [range]
Description: Grabs a certain entity at a specified range
(default 250). Useful for grabbing a sprite or
func_illusionary.
Extra Help: Use
grabtype
|
Usage: stopgrab
Description: Used to stop moving an entity grabbed with
grabtype.
Extra Help: Use
grabtype
|
Usage: showx
Description: Creates a temporary line in the x
direction
Extra Help: Use
showx/y/z
|
Usage: showy
Description: Creates a temporary line in the y
direction
Extra Help: Use showx/y/z
|
Usage: showz
Description: Creates a temporary line in the z direction
Extra Help: Use
showx/y/z |
Usage: e_stack <amount> <offset x> <offset
y> <offset z>
Description: Creates a certain amount of entities each
offseted from the last the specified amount. |
Usage: +grabent
Description: Starts
moving an entity. The entity follows you while you have a key bound
to this held down. It
is best if this command is bound to a key. |
Usage: -grabent
Description: Lets go of the entity being grabbed. If you bind
+grabent to a key, this is automatically ran when you let go of the
key. |
Usage: +copyent
Description:
Copies an entity that follows you like +grabent. It is best if this command is
bound to a key. |
Usage: -copyent
Description: Lets go of the entitiy being copied. If you bind
+copyent to a key, this is automatically ran when you let go of the
key. |
Usage: mm_grab
Description: Selects an entity to be mass moved
Extra Help: Mass Move
Ents |
Usage: mm_start
Description: Starts the mass move process once all entities
have been grabbed.
Extra Help: Mass Move
Ents |
Usage: mm_end
Description: Drops all entites being mass moved. Also used for
entities that are green and follow you when loaded.
Extra Help: Mass Move
Ents |
Usage: e_show <classname>
Description: Puts a green plus sign and visible bounding boxes
at the location of every entity of the specified type. |
Usage: es_start <name>
Description: Starts the entity saving process with the name
specified.
Extra Help: Save
Ents |
Usage: es_grab
Description: Adds the entity to the save list
Extra Help: Save
Ents |
Usage: es_graball <classname>
Description: Grabs all entities of the specified
type |
Usage: es_ungrab
Description: Removes the last entity added from the save
list.
Extra Help: Save
Ents
|
Usage: es_save <follow 0/1>
Description: Saves all entities grabbed. If follow is set to 1
then the entity save will follow you when loaded. If it's zero it
will load in the exact spot it was saved in.
Extra Help: Save
Ents |
Usage: es_list
Description: Lists all
entity saves for the current map. Not available on Linux versions of Ent Mod.
Extra Help: Load Saved
Ents |
Usage: es_listall
Description: Lists all
entity saves on the server. Not available on Linux versions of Ent Mod.
Extra Help: Load Saved
Ents |
Usage: es_load <name>
Description: Loads the specified entity save. Saves can only
be loaded on the map they were saved on.
Extra Help: Load Saved
Ents |
Usage: e_undo
Description: Undoes a grab or delete
action. |