This section will explain to
you how to use the e_classname command in Ent Mod:
Command Use: Usage: Description: Example:
In this example we will turn a door into a
wall.
First find and copy a door on the map. Now run
the command e_classname func_wall in the console. Then make a
copy of the door you ran the command on and this copy will be a wall that doesn't move and not a
door.
e_classname
e_classname
<classname>
Sets the
classname of the entity being looked at. Useful to turn doors into
walls so that they won't move.
e_classname
func_wall