This section will explain
to you how to load saved entities in Ent Mod:
Command
Use:
es_list
Usage: es_list
Description: Lists all
entity saves for the current map. Not available
on Linux versions of Ent Mod. |
es_listall
Usage: es_listall
Description: Lists all
entity saves on the server. Not available on
Linux versions of Ent Mod. |
es_load
Usage: es_load
<name>
Description: Loads the
specified entity save. Saves can only be loaded on the map they were
saved on. |
In this example, we will be loading a bridge saved on
the map 2fort for TFC. To do that, we enter es_load bridge
in the console.
After that has been done, the bridge appears in it's saved
location.
Another example would be loading a saved cage on the same map. By
entering es_load cage it loads green and follows us. It's
following you because it was saved with the follow
option.
To stop it from following you, run the mm_end
command in the console.
If you wish to see a list of all entity saves on the current map
you would type the es_list command into the console. A window
will appear on your screen with the enities you can load. If none are
found for the current map, it will say "No entities to
load."
If you want to see all entity saves on the server, type the
es_listall command into the console. A window appears on your
screen with the map and name of the save for each entity creation saved on
the server. If no entity saves are found at all, it will say "No entities
to load."
Note: The es_list and es_listall commands are not available on the
Linux version of Ent Mod.
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