This section will explain to
you how to use the grabtype command in Ent Mod:
Command Use:
grabtype
Usage: grabtype
<entity> [range]
Description: Grabs a
certain entity at a specified range (default 250). Useful for
grabbing a sprite or func_illusionary. |
stopgrab
Usage: stopgrab
Description: Used to
stop moving an entity grabbed with grabtype. |
First, you
will need to enter the command in the console:
As you
can see in the picture above, the grabtype command was entered. The
func_water is the name what you are trying to grab. To get the
name of a solid object, look at it and use the entmod_lookingat
command. You can also use the e_search command to show you a list of all entities
within a 100 unit radius of
yourself.
Next, you can see
the effect of the command after enter is
pressed:
In the picture above you can see that
the water that +grabent would not grab, is now grabbed. After you have it
grabbed, you can move it to wherever you would
like.
Next, we will look at how to drop what
you have grabbed:
In the picture above you can see the
stopgrab command was entered.
Now, we will look at the effect of this
command after enter is pressed:
As you can see in the picture above, the
func_water was let go in its new
place.
A useful command to use if you do not know the ent
name of what you are trying to grab is to use the entmod_lookingat
command. This command can not do non-solids such as func_water or func_illusionary but it can give the name of others.
If you want to get a name of a non-solid entity you can run the e_search command. This
will show you a list of all entities within a 100 unit radius of
yourself.
This example was done
with the DeathMatch Classic mod but this example holds true for all
Half-Life
mods.
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