This section will explain to
you how to use the e_add command in Ent Mod:
Command Use:
e_add
Usage: e_add
<parameters>
Description: Adds an
entity with specified keys and values.
Format: e_add
classname:key:value:key:value
Example: e_add
info_tfgoal:origin:%HERE%:no_grenades_1:1:g_e:1:g_a:1:goal_state:2:mdl:models/backpack.mdl:noise:weapons/scock1.wav:health:255:wait:1 Creates a grenade pack for TFC that gives one
grenade. The pack respawns every one second. %HERE% is replaced with
your origin. Use no
quotations. |
The e_add command is a highly customizable and
specific way to spawn entities. It should only be used if you are sure
what you are doing. An example of how to use this would be adding an ammo pack in TFC. You would run the command:
e_add
info_tfgoal:origin:%HERE%:no_grenades_1:1:g_e:1:g_a:1:goal_state:2:mdl:models/backpack.mdl:noise:weapons/scock1.wav:health:255:wait:1
This spawns an info_tfgoal with the following
key/values:
Key |
Value |
origin |
%HERE% |
no_grenades_1 |
1 |
g_e |
1 |
g_a |
1 |
goal_state |
2 |
mdl |
models/backpack.mdl |
noise |
weapons/scock1.wav |
health |
255 |
wait |
1 |
%HERE% gets replaced with our current origin. The effect
of this command will be a grenade pack at our location with the backpack
model that plays the scock1.wav sound and respawns every
second.
Note: Use no quotations around the parameters of this
command. You can use quotations in one of the keys or values if you want
the quotation to be part of that key or
value. |