This section will explain to you how to rotate entities in Ent Mod:

 

Command Use:

e_rotate

e_rotate_x

e_rotate_y

e_rotate_z

 

To rotate an entity, you must first decide what direction you want to flip it. After you have decided, pick the angle and then run the e_rotate command. For example, if I wanted to rotate an entity 15 degrees on the X axis I would run the command e_rotate 15 0 0 or simply e_rotate_x while looking at it.

More examples:

    • To rotate an entity 30 degrees on the X axis:
      • e_rotate 30 0 0
    • To rotate an entity 15 degrees on the Y axis:
      • e_rotate_y
      • e_rotate 0 15 0
    • To rotate an entity 25 degrees on the Y axis:
      • e_rotate 0 25 0
    • To rotate an entity 15 degrees on the Z axis:
      • e_rotate_z
      • e_rotate 0 0 15
    • To rotate an entity 90 degrees on the Z axis:
      • e_rotate 0 0 90
    • To rotate an entity 15 degrees on the X axis and 45 degrees on the Y axis at the same time:
      • e_rotate 15 45 0

 

Note: In some occassions an entity may move when being rotated. This doesn't always happens and will never happen in maps specially designed for entity moving. More specifically, entities that were made during the map making process with an ORIGIN brush will not have this problem.