This
section will explain how to save entities in Ent Mod:
Command
Use: Usage: Description: Usage: Description: Usage: Description: Usage: Description: In
this example, we will give our creation the name "save01". So to start
saving we must first enter es_start save01 in the
console. After that has been done we can grab each entity with the es_grab
command until we have grabbed every entity we want to
save. If
you grab something you don't want to save, you can run the es_ungrab
command to remove the last entity grabbed from the save
list. Once all entities have been grabbed, run the es_save command in the
console. There are two variations of this command. es_save 0 and
es_save 1. Running the command with a 0 at the end causes the entity to load
exactly where it was when it was saved. Running the command with a 1 at
the end causes it to follow you upon load. In this case, you would use the
mm_end
command when loading to drop them and cause them to
stay in
position.
es_start
<name>
Starts
the entity saving process with the name specified.
es_grab
Adds the
entity to the save list
es_ungrab
Removes
the last entity added from the save list.
es_save
<follow 0/1>
Saves all
entities grabbed. If follow is set to 1 then the entity save will
follow you when loaded. If it's zero it will load in the exact spot
it was saved in.