This
section will explain how to make teleporters in Ent Mod:
Command Use:
e_telestart
Usage: e_telestart
<name>
Description: Creates a
teleporter entrance that leads to the exit with the matching
name |
e_teleend
Usage: e_teleend
<name>
Description: Creates a
teleporter exit that comes from the entrance with a matching
name |
e_teledelete
Usage: e_teledelete
<name>
Description: Deletes
the teleporter entrances and exit with the name specified |
First, you will need to enter the command in the
console:

As you can see in the picture above the
e_telestart command was entered. The 001 is just the name that this set of
teleporters was called. The 001 part of the command can be changed to
anything as long as it has no spaces.
Remember, for each teleporter set you will need to use a different
name.
Next, you can see the effect of the command after enter is
pressed:

This is the start of the teleporter, or the place that you enter
it.
Next, we will look at how you create then ending
teleporter:

As you can see in the picture above the e_teleend command was entered. The
001 is the name of the starting teleporter that we want to make
a end or destination for. If the 001 was not entered here and something else
was in its place, you have an exit teleporter under that name with
no entrance. This is not a problem, as you can always add an e_telestart to
go with the e_teleend but for this example we will be only making one
teleporter set.
Now, we can see the effect this command has after enter is
pressed:

Now we have a fully working teleporter, walk into the teleporter
you created with the e_telestart 001 command it will send you to the place
you created the e_teleend 001 teleporter.
Next, we will look at how you delete teleporters:

In the picture above you can see e_teledelete command was entered.
The 001 is the name of the teleporter(s) that we want to delete from the
map. Since we have a start and ending teleporter named 001, both of these
will be deleted by using this command.
Here, we can see the effect of this command after enter is
pressed:

As you can see in the picture above, the teleporters we created are
now gone.
More Examples:
-
e_telestart tele1 e_teleend tele1
-
e_telestart 1a e_teleend 1a
-
e_telestart wazup e_teleend
wazup
All of the above examples would create a start and end teleporter
at the place you are standing when you do the commands. Try standing
in the same place and making a start and end teleporter, just an example
of fun with teleporters.
This example was done
with the Deathmatch Classic mod but this example holds true for all
Half-Life
mods.
|