-=FISHYCONC2=-
- - - - - - - - - - - - - - - - - - - -
mission
---------------------------------------
complete the map using
conc jumping skills
along the way there are
several hidden rooms
containing flags or
keys or balls. pick
these up to look leet. :)
as an afterthought, i allowed soldiers and put a quad bag in the spawnroom for them.
even though i didnt intend this at the start, i don't see anything that will stop a
soldier r-jumping the map.
- - - - - - - - - - - - - - - - - - - -
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title : fishyconc2
Filename : fishyconc2.bsp
Author : davie guild aka fisheye
Home page : www.firkin-baxters.com
E-mail : fisheye@firkin-baxters.com
msn : guildythefish@hotmail.com
Description : conc jumping slills map
Previous Maps : fishyconc ; sg_conc ; gtf_conc ; gtf_conc_n ; concmap_nc
------Credits and Thanks---------------------------------------------
playtested once or twice by the -BzM- crew .........www.banzaimaps.co.uk
thanks to all at valve erc and tfmapped for the time they take
explaining the obvious to the undeserving.
the stuff i scavenged;-
some of the textures i got from various places. i dont even know where anymore.
if you feel i have used your work, and have not given credit where due, then
there are contact details above. get in touch and i will ammend this text giving credit.
(for all the diff that it makes :P )
------Play Information-----------------------------------------------
TFC : Of course!
Deathmatch : NO
Single Player : NO
Map Description : simple conc map
------Map Information------------------------------------------------
New Textures : yes
New Sounds : no
------Construction---------------------------------------------------
Base : from scratch
Editor(s) used : Hammer 3.4
Compile Machine : AMD 1600xp w/512 MB ddr !
Compile time : roughly an hour
------Map Instructions-----------------------------------------------
Unzip the archive to your half-life folder.
------Additional Info------------------------------------------------
This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium
- - - - - - - - - - - - - - - - - - - -
mission
---------------------------------------
complete the map using
conc jumping skills
along the way there are
several hidden rooms
containing flags or
keys or balls. pick
these up to look leet. :)
as an afterthought, i allowed soldiers and put a quad bag in the spawnroom for them.
even though i didnt intend this at the start, i don't see anything that will stop a
soldier r-jumping the map.
- - - - - - - - - - - - - - - - - - - -
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title : fishyconc2
Filename : fishyconc2.bsp
Author : davie guild aka fisheye
Home page : www.firkin-baxters.com
E-mail : fisheye@firkin-baxters.com
msn : guildythefish@hotmail.com
Description : conc jumping slills map
Previous Maps : fishyconc ; sg_conc ; gtf_conc ; gtf_conc_n ; concmap_nc
------Credits and Thanks---------------------------------------------
playtested once or twice by the -BzM- crew .........www.banzaimaps.co.uk
thanks to all at valve erc and tfmapped for the time they take
explaining the obvious to the undeserving.
the stuff i scavenged;-
some of the textures i got from various places. i dont even know where anymore.
if you feel i have used your work, and have not given credit where due, then
there are contact details above. get in touch and i will ammend this text giving credit.
(for all the diff that it makes :P )
------Play Information-----------------------------------------------
TFC : Of course!
Deathmatch : NO
Single Player : NO
Map Description : simple conc map
------Map Information------------------------------------------------
New Textures : yes
New Sounds : no
------Construction---------------------------------------------------
Base : from scratch
Editor(s) used : Hammer 3.4
Compile Machine : AMD 1600xp w/512 MB ddr !
Compile time : roughly an hour
------Map Instructions-----------------------------------------------
Unzip the archive to your half-life folder.
------Additional Info------------------------------------------------
This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium