FORTRESS: Part 4
Escape map for [FM]
Hint: Pay attention to text. Some pieces are key
for your understanding of what is happening.
Hint: A flashing texture on a boss means to shoot
that specific area.
Hint: You may receive weapons in different areas
to progress. Remember to check your weapon
inventory by hitting number keys (default).
_________________________________________________
Music from two Contra PS2 games and
Unreal Tournament III PC.
Thanks to all of the private beta and open server
testers.
Thanks to the creators of the Part 1
mech boss and train prefabs which were
built.
Thanks to everyone that models, sounds, sprites,
and textures originally came from.
Map by dougie
mr.fwuffles@gmail.com
Escape map for [FM]
Hint: Pay attention to text. Some pieces are key
for your understanding of what is happening.
Hint: A flashing texture on a boss means to shoot
that specific area.
Hint: You may receive weapons in different areas
to progress. Remember to check your weapon
inventory by hitting number keys (default).
_________________________________________________
Music from two Contra PS2 games and
Unreal Tournament III PC.
Thanks to all of the private beta and open server
testers.
Thanks to the creators of the Part 1
mech boss and train prefabs which were
built.
Thanks to everyone that models, sounds, sprites,
and textures originally came from.
Map by dougie
mr.fwuffles@gmail.com