Half-Life Model Viewer v1.25
============================
Sep 15 2002
1. Notes
--------
Written by Mete Ciragan, the model code was developed using the model code
from Valve's mdlviewer.
Email: - mete@swissquake.ch
Web: - http://www.swissquake.ch/chumbalum-soft/
2. Shortcuts for the fullscreen mode
------------------------------------
- Space: cycle sequence
- Esc: quit fullscreen mode
- 'g': toggle ground
- 'm': toggle mirror
- 'b': toggle background
- 's': toggle stencil buffer (used for correct mirror)
- 'h': show hitboxes
- '1': wireframe (3dfx: smoothshaded)
- '2': flatshaded (3dfx: smoothshaded)
- '3': smoothshaded
- '4': textured
- '5': more transparent
- '6': less transparent
- '-': decrease animation speed
- '+': increase animation speed
3. Additional Credits
---------------------
Matt Boone: for his 512x512 texture extension and fixes
4. Comments, ...
----------------
Please report any bugs, comments, suggestions, etc. ... to one of the
email addresses above. Thanks for using this program.
============================
Sep 15 2002
1. Notes
--------
Written by Mete Ciragan, the model code was developed using the model code
from Valve's mdlviewer.
Email: - mete@swissquake.ch
Web: - http://www.swissquake.ch/chumbalum-soft/
2. Shortcuts for the fullscreen mode
------------------------------------
- Space: cycle sequence
- Esc: quit fullscreen mode
- 'g': toggle ground
- 'm': toggle mirror
- 'b': toggle background
- 's': toggle stencil buffer (used for correct mirror)
- 'h': show hitboxes
- '1': wireframe (3dfx: smoothshaded)
- '2': flatshaded (3dfx: smoothshaded)
- '3': smoothshaded
- '4': textured
- '5': more transparent
- '6': less transparent
- '-': decrease animation speed
- '+': increase animation speed
3. Additional Credits
---------------------
Matt Boone: for his 512x512 texture extension and fixes
4. Comments, ...
----------------
Please report any bugs, comments, suggestions, etc. ... to one of the
email addresses above. Thanks for using this program.