Half-Life Sprite Wizard v1.1
=============================
A Half-Life sprite compiler with a Windows interface. It takes
you through a few easy steps to put together a sprite from a
series of .bmp files that you've made.
For more information about sprites, check these tutorials:
http://www.planethalflife.com/wavelength/2dart/tutorials/sprites.html
http://www.planethalflife.com/wavelength/2dart/tutorials/SpriteTutorial.html
Remember that Additive and Alphatest are what you'll most likely
use for sprites. Additive is 256 colors, it doesn't have any special
requirements for it's palette and is a standard picture on a dark
background. Alphatest is like a .gif, with 255 colors for the picture,
and the last color in the palette is for transparency.
The Viewing Options defaults to show Alphatest sprites' transparency
color as black, giving the impression of being transparent. Uncheck
it if you want to see the actual transparent color.
This program has been tested in Win95, Win98 and NT4, and will
bring up message boxes for all known errors. It supports Color
Modes over 256 colors, and Small and Large Font Settings. If you
come across a bug, send in a detailed description to me.
Version 1.1 fixes the banding distortion for color sprites with
less than 256 colors. Thanks to MrPastry and ShockMan from
Wavelength's Forums for letting me know about this bug.
http://dynamic.gamespy.com/~wavelength/ubb/Ultimate.cgi
Thanks to the regulars in the #HLediting channel on, the now deceased,
irc.3dnet.net for testing, most notably Malengine, EL (Mike Ottaway),
Ease and Bringer.
Thanks to Ken "Page Fault" Alverson and Trevor Lanz
for answering my C++ questions.
©1999 by Wavelength. This is freeware. Anyone wanting to release
this must not do so for profit and must include this text file.
Michael "Spider" Morace
kingminos@aol.com
Wavelength - Half-Life Editing
http://www.planethalflife.com/wavelength
Other Half-Life related things by Spider:
Half-Life font - February, 1998
http://www.planethalflife.com/dl/dl.asp?planethalflife/wavelength/2dart/hlfont.zip
Wallpaper for the Half-Life Themes - February, 1998
http://www.planethalflife.com/dl/dl.asp?planethalflife/wavelength/2dart/theme.zip
E3 1998 Preview of Half-Life - June 25, 1998
http://www.planethalflife.com/wavelength/models/articles/e3_1998.html
Playtesting Half-Life at Valve's Office - August 25, 1998
http://www.planethalflife.com/wavelength/models/articles/04.html
The first tutorial for Making Half-Life Decals - November 16, 1998
http://www.planethalflife.com/wavelength/2dart/tutorials/decals.html
Tutorial on Making Skins for Half-Life - January 3, 1999
http://www.planethalflife.com/wavelength/2dart/tutorials/SkinTutorial.html
Dukowski Multiplayer Model - January 13, 1999
http://www.planethalflife.com/dl/dl.asp?planethalflife/wavelength/models/dukowski.exe
Wavelength GfxWad Compiler - July 18, 1999
http://www.planethalflife.com/dl/dl.asp?planethalflife/wavelength/2dart/GfxWad.zip
Wavelength Palette Merge - October 5, 1999
http://www.planethalflife.com/dl/dl.asp?planethalflife/wavelength/2dart/PalMerge.zip
=============================
A Half-Life sprite compiler with a Windows interface. It takes
you through a few easy steps to put together a sprite from a
series of .bmp files that you've made.
For more information about sprites, check these tutorials:
http://www.planethalflife.com/wavelength/2dart/tutorials/sprites.html
http://www.planethalflife.com/wavelength/2dart/tutorials/SpriteTutorial.html
Remember that Additive and Alphatest are what you'll most likely
use for sprites. Additive is 256 colors, it doesn't have any special
requirements for it's palette and is a standard picture on a dark
background. Alphatest is like a .gif, with 255 colors for the picture,
and the last color in the palette is for transparency.
The Viewing Options defaults to show Alphatest sprites' transparency
color as black, giving the impression of being transparent. Uncheck
it if you want to see the actual transparent color.
This program has been tested in Win95, Win98 and NT4, and will
bring up message boxes for all known errors. It supports Color
Modes over 256 colors, and Small and Large Font Settings. If you
come across a bug, send in a detailed description to me.
Version 1.1 fixes the banding distortion for color sprites with
less than 256 colors. Thanks to MrPastry and ShockMan from
Wavelength's Forums for letting me know about this bug.
http://dynamic.gamespy.com/~wavelength/ubb/Ultimate.cgi
Thanks to the regulars in the #HLediting channel on, the now deceased,
irc.3dnet.net for testing, most notably Malengine, EL (Mike Ottaway),
Ease and Bringer.
Thanks to Ken "Page Fault" Alverson and Trevor Lanz
for answering my C++ questions.
©1999 by Wavelength. This is freeware. Anyone wanting to release
this must not do so for profit and must include this text file.
Michael "Spider" Morace
kingminos@aol.com
Wavelength - Half-Life Editing
http://www.planethalflife.com/wavelength
Other Half-Life related things by Spider:
Half-Life font - February, 1998
http://www.planethalflife.com/dl/dl.asp?planethalflife/wavelength/2dart/hlfont.zip
Wallpaper for the Half-Life Themes - February, 1998
http://www.planethalflife.com/dl/dl.asp?planethalflife/wavelength/2dart/theme.zip
E3 1998 Preview of Half-Life - June 25, 1998
http://www.planethalflife.com/wavelength/models/articles/e3_1998.html
Playtesting Half-Life at Valve's Office - August 25, 1998
http://www.planethalflife.com/wavelength/models/articles/04.html
The first tutorial for Making Half-Life Decals - November 16, 1998
http://www.planethalflife.com/wavelength/2dart/tutorials/decals.html
Tutorial on Making Skins for Half-Life - January 3, 1999
http://www.planethalflife.com/wavelength/2dart/tutorials/SkinTutorial.html
Dukowski Multiplayer Model - January 13, 1999
http://www.planethalflife.com/dl/dl.asp?planethalflife/wavelength/models/dukowski.exe
Wavelength GfxWad Compiler - July 18, 1999
http://www.planethalflife.com/dl/dl.asp?planethalflife/wavelength/2dart/GfxWad.zip
Wavelength Palette Merge - October 5, 1999
http://www.planethalflife.com/dl/dl.asp?planethalflife/wavelength/2dart/PalMerge.zip